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Old Jun 30, 2006, 11:27 AM // 11:27   #1
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Default Map Exploration - Should it be Global

For those of you who are perfectionist, and love to click that M button and see a fully explored map with perfectly charted squares in them, we all know, acheving that isn't easy.

There arn't any ture direct points to map exploration, and of course it isn't easy, so, after hugging the plague tainted walls of Cantha for a whole pointlessly wasted hour, I thought i'd be nice if we can make map exploration an account wide title, gobal across accounts.

So if one character has 95% of the Cantha map explored, so would every single PvE char you create or already created.

It wouldn't over balance the game in anyway in my opinion, in fact, it wouldn't have any effect at all except seeing Grandmaster Cartagraphers everywhere and make the life of a perfectionist easier.

All in favor, simply sign here
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Old Jun 30, 2006, 11:37 AM // 11:37   #2
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/notsigned

I'm not an explorer myself, but I think you should realize that each character you make is unique, and exploring doesn't have much to do with your own personal skill ( that's why pvp ranks are global ), rather with what this character has seen from the world.
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Old Jun 30, 2006, 11:59 AM // 11:59   #3
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/not signed

Different professions have to go about the exploration in different ways. I agree it can be pretty annoying to try to get these titles on multiple characters. Right now I am shooting for it on my monk, next will be my ranger. It will be a completely different experience on each, requiring different skills and strategies for each. On my monk I mostly just try to keep people alive and fight through the areas. On my ranger I am more inclined to just try to run everything.
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Old Jun 30, 2006, 12:43 PM // 12:43   #4
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/not signed

This would mean we'd start seeing level 3's with "tyrian master cartographer" title. Another grindable title.
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Old Jun 30, 2006, 12:48 PM // 12:48   #5
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Nope, why would a newly created character have 100% of the map.
It does not made sense.

/not signed.
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Old Jun 30, 2006, 12:55 PM // 12:55   #6
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/notsigned

Each PvE charcter has their own story to tell, and as mentioned above, it makes no sense imo to have one (PvE) character's acheivements apply to all others.
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Old Jun 30, 2006, 01:32 PM // 13:32   #7
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I'd say have a title for having 100% of cantha and tyria (World renowned explorer).

A global exploration title wouldn't be bad either... Say 4 or 5 different classes having explored 100% gets you a global title (Professional Explorer of Cantha, Professional Explorer of Tyria, or World Renowned Professional Explorer (for both Cantha and Tyria)).
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Old Jun 30, 2006, 01:32 PM // 13:32   #8
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Quote:
Originally Posted by Yanman.be
exploring doesn't have much to do with your own personal skill ( that's why pvp ranks are global ), rather with what this character has seen from the world.
Unfortunately only the Champion title denotes actual skill. Gladiator can be farmed in RA using a life transfer meleemancer, and Fame is just as easily farmed in HA.
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Old Jun 30, 2006, 01:37 PM // 13:37   #9
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/not signed
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Old Jun 30, 2006, 01:58 PM // 13:58   #10
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I thought you at first were going after a COMBINED title - that interests.

ie My necro has 60%+ tyria, 60%+ cantha
I might be interested in a title that's like this:
60%+ ALL available chapters [global] explorer
70%+ ALL available chapters [global] pathfinder
...etc...

I suppose a weak link in the armor means yes, you would actually LOSE this title with a new chapter release and have to regain it. Personally I'd see that as a cool thing/no problem, but typically you earn a title and can't lose it. So perhaps this isn't a good move.

And it seems they're planning ahead - ie elite skills.
Personally I think the # is way too high, I went cap crazy but I'm not capping all the elites for all classes on one character just for it. It would have been more interesting to me if the # was more reasonable but made me do a bit more with each expansion. They sell more and the target is more reasonable. But once again that would bring about title loss and they didn't implement that way (and I'm guessing why they shot so silly high on that count).
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Old Jun 30, 2006, 06:32 PM // 18:32   #11
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ohhh im dissapointed... I read this thread thinking it was a stance at making ALL of cantha explorable.... but alas.

The characters share xunlai agents, but they never contact each other. Too bad you cant leave a map for them^^
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Old Jun 30, 2006, 11:45 PM // 23:45   #12
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I'm a Tyrian Grandmaster Cartographer and for me the achievement was personal. I don't associate it with the character that I did it with. I don't think being good with my class mattered either - all I was doing was clearing the fog! It was more about bloody-mindedness than skill

For new characters the towns/missions can be unmarked until visited. There's no harm in the fog being cleared as it is quite separate from the town/mission markers.

If you saw a L1 Tyrian Grandmaster Cartographer, you can ask them anything about the map and they will give you an answer because the knowledge is in the head of the player.

No matter what character I'm playing now, I am still a Tyrian Grandmaster Cartographer in my own mind so...

/signed.
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Old Jun 30, 2006, 11:58 PM // 23:58   #13
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No PvE Titles should ever be account based!!!

PvE is the playing and development of your individual characters. I really do not care if you delete and reroll or make a new character - that new character is not a Grandmaster Cartographer!

Sure the player may know the maps and what to expect - just makes it that much easier for your new character to gain the title. But you have to want it - and earn it. Too easy to say all my characters should have all my titles - lazy!!!!

/not signed.
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Old Jul 01, 2006, 12:35 AM // 00:35   #14
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Quote:
Originally Posted by Dougal Kronik
No PvE Titles should ever be account based!!!

PvE is the playing and development of your individual characters. I really do not care if you delete and reroll or make a new character - that new character is not a Grandmaster Cartographer!
Which isn't much fun if you're driven by personal achievements, only to see them hidden for an arbitrary reason like... oh too bad, you play PvE. You may as well suggest blocking the global PvP titles in PvE areas and see how that goes down.

Quote:
Originally Posted by Dougal Kronik
Sure the player may know the maps and what to expect - just makes it that much easier for your new character to gain the title. But you have to want it - and earn it. Too easy to say all my characters should have all my titles - lazy!!!!
After the first time, the novelty wore off. It's really only fun to do it once, end of story - do it, pat yourself on the back and move onto the next title, there's plenty of them.
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Old Jul 01, 2006, 12:40 AM // 00:40   #15
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Yes, it should be global. Having to get 100% mapping on one character already requires way too much pixel-hunting aggravation combined with an incredibly ludicrous amount of time and energy. Absolutely no reason why all that should have to be duplicated on every new character you make.

/signed
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Old Jul 01, 2006, 04:18 AM // 04:18   #16
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Getting Grandmaster on a Mesmer is diffrent than getting Grandmaster on a Ranger or Warrior.

If you want to show it, use something else. A "my other x characters are grandmaster cartographers" title might work.

But if the map of your character isnt 98.95% (or whatever it adds up to be) revealed, why should they get the title?
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Old Jul 01, 2006, 06:18 PM // 18:18   #17
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Its funny that the people who actually earned the Grandmaster title are the ones who are signing this.

The title has nothing to do with the individual character, it has everything to do with the player behind the character, and should therefore be account based. Hell, the only title that should remain character based are the "Protector" titles, since those are really the only titles that have to do with individual characters.

I earned my Gladiator title with my warrior, but my lvl 7 monk can display it, and my monk has never seen any PvP. That's absolutely no different than if my lvl 7 monk were to display a Grandmaster Cartographer title that my elementalist earned.

/signed.

Last edited by inscribed; Jul 01, 2006 at 06:25 PM // 18:25..
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Old Jul 02, 2006, 01:05 AM // 01:05   #18
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Instead of getting the same map on all your characters automaticly you should give a 100% explored map to every character when a 100% explored map would be reached on only one of your characters. This way there's a great gift combined to a title, and gives people even more reason to go for these titles. Of course, you should be abled to switch the 100% explored map on and off, in case you'd rather explore on your new characters then already have 100% of the map. Getting 100% of the map on one character is already a great deal, so in my opinion, this is reason enough to give this little extra to make the title even more interesting.
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Old Jul 02, 2006, 01:26 AM // 01:26   #19
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Quote:
Originally Posted by inscribed
Its funny that the people who actually earned the Grandmaster title are the ones who are signing this.

The title has nothing to do with the individual character, it has everything to do with the player behind the character, and should therefore be account based. Hell, the only title that should remain character based are the "Protector" titles, since those are really the only titles that have to do with individual characters.

I earned my Gladiator title with my warrior, but my lvl 7 monk can display it, and my monk has never seen any PvP. That's absolutely no different than if my lvl 7 monk were to display a Grandmaster Cartographer title that my elementalist earned.

/signed.
The reason your PvP titles are account based is because of the rerolls!

Your PvE titles are character based because they are supposed to be played and continued - a time and effort is required to level them up, equip them, explore with them, and develop them based on how you want to play them!

Your PvE character - at the time you are playing - is your virtual incarnation in the Guild Wars world.

If they were to make the PvE titles account based - they may as well allow PvP characters access to the entire explorable world of Guild Wars.

No longer do you need to "Grind" them up to level 20.
No longer do you need to "farm" for your gold and materials for your max armour.
No longer do you need to find dye to customize your character.
No longer do you need to gain skills, skill points, or cap elites - as they are all available for you.

Why wait to you ascend! The game actually kicks in post ascension.

I have the Grandmaster Title - and I'm proud to wear it! I help others whenever I can to gain the title. Only my main character has the honor of wearing the title. This title would be worthless if allowed to be worn account wide.

If the any of PvE titles are made account wide - how long until the community is crying for more or all of the PvE titles to be account wide.

Wait until the extra character slots become available and buy three of them. You could then make one of each primary profession and keep one slot for PvP.

Anet - don't ruin the game for the people that enjoy the RPG aspect and actually appreciate the opportunity to play in a rich and visually stunning world!
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Old Jul 02, 2006, 03:05 AM // 03:05   #20
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Re; Dougal

Sorry, I have no idea what you are talking about. Guild Wars, by nature, is not a role playing game. My virtual incarnation in the world? Please. And the simple fact is, the newest PvE titles that were added, Lucky and Unlucky, are account based. This leads me to believe that Anet intends to have account based PvE titles. Hopefully, with enough support for it, Anet will go back and make the original PvE titles account based.

The only PvE titles I can really see a reason for keeping character based is the Protector and Survivor titles, but every other one I believe should be account based. If you want to try and roleplay in Guild Wars, you certainly have every right to, you can simply choose to not show certain titles on certain characters or what have you. But don't try to force others to roleplay in a game that isn't one.

Last edited by inscribed; Jul 02, 2006 at 03:21 AM // 03:21..
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